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News: Rag's Tower Defense has its own board now!
 
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1  General Category / General Games / Re: Let's go for <500> posts! on: January 25, 2011, 08:29:37 pm
THAT TRAIN MUST GIVE EVERYONE HOT DICKINGS
NO EXCEPTIONS
2  General Category / General Games / Re: Forum-Based Tower Defense Beta on: January 25, 2011, 08:22:41 pm
Which he DOESN'T, because he is five gold short. Tongue

Also,

Start round one
d0 towers rcpair ovcr time or between rounds at all? Also what are the upgrGdes? I didn't find thlm
lolwut

... What the fuck is this shit? >_>

No, except for Doctor towers.  The upgrades are on page 2 until I move them to the OP.

GuywithPasta clears the first wave with ease.  Seriously, if someone fails on the first wave, I will kill myself.

GuywithPasta earns 25 gold and now has 25 gold.

Venser is a lucky piece of shit as he kills all the creeps without taking damage. <_<

Venser earns 38 Gold and now has 89 Gold.

(DON'T NINJA OR DISCONNECT ME DAMMIT!!!)

Just like everyone else, Evan clears the first wave with no trouble whatsoever.  What, am I gonna have to start using bloons or something?

Evan earns 25 Gold and now has 30 Gold.
3  General Category / General Games / Re: Let's go for <500> posts! on: January 25, 2011, 12:57:12 pm
+2
4  General Category / General Games / Re: Forum-Based Tower Defense Beta on: January 24, 2011, 09:08:38 pm
OH MY GAWD THEY'RE FAST!!

Venser makes it out without getting scratched. <_<  Good job.

Venser gains 16 gold and 20 gold, making 36 gold total.

Venser now has 51 gold.
5  General Category / General Games / Re: Forum-Based Tower Defense Beta on: January 24, 2011, 08:47:59 pm
YOU'D BEST NOT SAY THAT WHEN ARMORED CREEPS SHOW UP!!!

Also, I lol'd at my fail XD
NO EXCEPTIONS!

Venser begins shooting at the massive-sized creeps!

You'd best be happy none of them got though.  It was a close one. <_<;;

Venser gains 14 gold for defeating the creeps!
Venser gains 20 gold from blah blah blah

Venser now has 85 Gold!

VERY IMPORTANT EDIT!!!

Venser's Machine Gun Tower has taken damage!  (18/25 remaining)
6  General Category / General Games / Re: Forum-Based Tower Defense Beta on: January 24, 2011, 08:38:12 pm
OH LOOK!  SOME OF THESE GUYS KNOW FIRST-AID!  HOW AWESOME IS THAT!?!?!

Venser still cleans out the creeps without incident.

Venser gains 6 gold from defeating the creeps!
Venser also gains 20 gold from his castle/keep/whatever!

Venser now has 51 gold.

(If I'm ever slow to reply, it's because I'm playing Elements and something else right now. <_<;Wink
7  General Category / General Games / Re: Forum-Based Tower Defense Beta on: January 24, 2011, 07:36:27 pm
I've also edited the OP to include how many waves have passed, who's cleared which wave, and what the next wave will look like. XD
8  General Category / General Games / Re: Forum-Based Tower Defense Beta on: January 24, 2011, 07:31:06 pm
Excellent.

VENSER'S HOUSE IS UNDER ATTACK!!

... Which means nothing because the creeps/minions died to his machine gun as soon as they fell into range of it.

Venser gains 5 gold from defeating the creeps!
Venser also gains 20 gold from his house/castle/keep/etc.

Venser now has 25 gold.
9  General Category / Announcements / Re: FURRY SAID LET THERE BE SPOILERS on: January 24, 2011, 07:23:47 pm
So... if I download/save the picture, and THEN use it, the stretching might go away?
10  General Category / Announcements / Re: FURRY SAID LET THERE BE SPOILERS on: January 24, 2011, 06:42:12 pm
It's not just you.  It also happens to avatars, where it stretches the avatar for no obvious reason (or at least, I get that on my avatar all the time). >_>

And I still dislike not being able to post multiple spoilers at once.
11  General Category / General Games / Re: Forum-Based Tower Defense Beta on: January 24, 2011, 06:40:40 pm
Dad had me doing a lot of crap all weekend.  Sorry. D:

Can monsters reach towers not directly placed in their path? Or will they ignore them unless you actively build a roadblock?

Yes.  Some can only hit a tower that's right beside them (or 1 range, if you will).  One creep type, however....  I don't quite understand the roadblock part though; you can't build on the path, so a roadblock is impossible. <_<;;  In other words; most towers will be attacked constantly.  Don't worry; early creep/minion waves won't do that much damage, plus upgrading towers brings them to full health anyway.

Is it possible for me to switch Target to Machine Gun?  Target's unlimited range doesn't comply with my bonuses of range.

Also, how does Range work?  Let's say the range of "Mysterious Tower X" was 2 and was placed on D5.  What spaces can it hit?

Range is exactly what it's supposed to be; it determines how far it can shoot.  If you build on D5, you can shoot to D7, or F5, or E6, etc.

And go nuts.

So what do I do with gold?

The only thing you can do with gold right now is buy and upgrade towers.  I'll bring up another aspect (implying I choose to keep it) with gold a little later.

It's also used for sending out and doing strange things with creeps/minions, but since you don't have any for use, I won't bring it up just now.
12  General Category / General Games / Re: NO EXCEPTIONS on: January 24, 2011, 06:32:06 pm
13  General Category / General Games / Re: Forum-Based Tower Defense Beta on: January 21, 2011, 10:11:28 pm
You're sure you want to have upgraded attack power on ALL your towers for the entire match?
14  General Category / General Games / Re: Forum-Based Tower Defense Beta on: January 21, 2011, 09:09:38 pm
Don't expect me to do any long-ass, descriptive explanations on what exactly happened during the wave either; I'll just be giving a somewhat brief synopsis of what happened.  If you want more specific details, just ask... implying I remember what happened when you request it.  Tongue
15  General Category / General Games / Re: Forum-Based Tower Defense Beta on: January 21, 2011, 09:03:52 pm
Alright then. ^_^

WAVE ONE

Each person starts with 100 gold.  Your house/castle/keep/etc. generates 20 coins at the end of each wave (except for Emperors, then it's only 12), and creeps/minions give 1/2 the wave number in gold upon their death.

Upgrading towers requires a certain amount of downtime.  Tower upgrading to level 2 require 33% of the map size (so in this case, 4 spaces) before they can attack again.  Towers upgrading to level 3 are forced to miss the entire wave.

You can only build one tower per tile, obviously.  So, if you absolutely have to build a tower in a certain spot, make sure nothings there, or you'll be forced to sell something you might not want too.

Creeps/minions will attack the closest tower to them (with exception).  If there is a conflict, the tower closest to your house/castle/keep/etc. takes priority.

Towers attack the minion closest to your house/castle/keep/etc (again, with exception).  However, towers have preset programming that enables to do any of the following:

Attack the first/leading creep/minion
Attack the last/furthest behind creep/minion
Attack the creep/minion with the most health
Attack the creep/minion with the least health
Attack a specific creep/minion type if it falls within the tower range (attacking the first/leading creep/minion automatically takes over until the creep/minion in question arrives)

Towers attacking with health-based programming will not attack another target until the creep/minion they are currently attacking dies, or falls outside it's range.

Your first gang of creeps/minions is a generic bunch.  Easy enough to handle.
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