So I suddenly had a brilliant idea on how to go about making a Tower Defense-based forum game, and I'm almost finished already; I just need to design a couple of maps, and finish off a few job-types.

So while we're waiting for Ybbald to get YBAQ started up, anyone wanna help me out? :p

Yes I realize that posting this on a dead forum is a mostly stupid, but it's not like I need a large volume of people to test it out anyway.

BETA TESTERS

Venser - Lightning Strategist with the Machine Gun Tower

Ybbald - Earth Doctor with the Wave Tower

Evan - Light Mechanic with the Missile Tower

GuywithPasta - Wind/Air Pilot with the Machine Gun Tower

Wave numbers and types:

[spoiler]

ROUND 1 CREEP WAVE TYPES AND COMPLETION!!!Wave 1 - 5x Basic creeps (Venser, GuywithPasta, Evan)

Wave 2 - 3x Basic, 3x Biological (Venser)

Wave 3 - 7x Heavy (Venser)

Wave 4 - 4x Basic, 4x Fast (Venser)

Wave 5 - 9x Basic (Venser)

Wave 6 - 5x Basic, 5x Jumping[/spoiler]

Tower types, stats, and costs

[spoiler]STATS/COSTS

Basic Tower

Level: 1

Attack: 5

Defense: 2

Rate: 1

Range: 2

Shell: 2

Health: 25

Cost: 20

Sell: 10

Salvage: 2

Cost to upgrade: 40

Level: 2

Attack: 10

Defense: 3

Rate: 1

Range: 2

Shell: 3

Health: 60

Cost: 60

Sell: 33

Salvage: 12

Cost to upgrade: 120

Level: 3

Attack: 40

Defense: 4

Rate: 1

Range: 3

Shell: 4

Health: 180

Cost: 180

Sell: 108

Salvage: 54

Cost to upgrade: N/A

Quick Tower

Level: 1

Attack: 1

Defense: 1

Rate: 3

Range: 1

Shell: 2

Health: 18

Cost: 35

Sell: 17

Salvage: 3

Cost to upgrade: 70

Level: 2

Attack: 1

Defense: 2

Rate: 27

Range: 1

Shell: 4

Health: 45

Cost: 105

Sell: 57

Salvage: 21

Cost to upgrade: 210

Level: 3

Attack: 1

Defense: 3

Rate: 120

Range: 2

Shell: 9

Health: 100

Cost: 315

Sell: 189

Salvage: 94

Cost to upgrade: None

Anti-Air Tower

Level: 1

Attack: 10

Defense: 6

Rate: 1

Range: 2

Shell: 3

Health: 30

Cost: 75

Sell: 37

Salvage: 7

Cost to upgrade: 150

Level: 2

Attack: 40

Defense: 6

Rate: 1

Range: 2

Shell: 3

Health: 50

Cost: 225

Sell: 123

Salvage: 45

Cost to upgrade: 450

Level: 3

Attack: 100

Defense: 6

Rate: 1

Range: 2

Shell: 3

Health: 80

Cost: 675

Sell: 405

Salvage: 202

Cost to upgrade: None

Quake Tower (Hits all ground-based minions/creeps, regardless of position)

Level: 1

Attack: 2

Defense: 0

Rate: 0.5

Range: MAX*

Shell: 0

Health: 15

Cost: 50

Sell: 25

Salvage: 5

Cost to upgrade: 100

Level: 2

Attack: 12

Defense: 0

Rate: 0.33

Range: MAX*

Shell: 0

Health: 32

Cost: 150

Sell: 82

Salvage: 30

Cost to upgrade: 300

Level: 3

Attack: 50

Defense: 0

Rate: 0.25

Range: MAX*

Shell: 0

Health: 64

Cost: 450

Sell: 270

Salvage: 135

Cost to upgrade: None

Dual Tower

Level: 1

Attack: 7

Defense: 3

Rate: 1

Range: 1

Shell: 3

Health: 12

Cost: 80

Sell: 40

Salvage: 8

Cost to upgrade: 160

Level: 2

Attack: 34

Defense: 4

Rate: 1.5

Range: 2

Shell: 4

Health: 28

Cost: 240

Sell: 132

Salvage: 48

Cost to upgrade: 480

Level: 3

Attack: 115

Defense: 5

Rate: 2

Range: 2

Shell: 5

Health: 49

Cost: 720

Sell: 432

Salvage: 216

Cost to upgrade: None

Missile Tower (Splash Damage affects 1 tile in every direction of the affected tile, inflicting 20% of the tower's original damage. It increases to 2 tiles upon reaching level 3)

Level: 1

Attack: 16

Defense: 5

Rate: 0.7

Range: 2

Shell: 1

Health: 30

Cost: 70

Sell: 35

Salvage: 7

Cost to upgrade: 140

Level: 2

Attack: 60

Defense: 7

Rate: 0.5

Range: 2

Shell: 1

Health: 80

Cost: 210

Sell: 115

Salvage: 42

Cost to upgrade: 420

Level: 3

Attack: 360

Defense: 9

Rate: 0.4

Range: 3

Shell: 2

Health: 220

Cost: 630

Sell: 378

Salvage: 189

Cost to upgrade: None

Tank Tower

Level: 1 (Hits two ground enemies at once)

Attack: 2

Defense: 6

Rate: 0.5

Range: 2

Shell: 4

Health: 50

Cost: 60

Sell: 30

Salvage: 6

Cost to upgrade: 120

Level: 2 (Hits three ground enemies at once)

Attack: 8

Defense: 7

Rate: 0.5

Range: 3

Shell: 4

Health: 120

Cost: 180

Sell: 99

Salvage: 36

Cost to upgrade: 360

Level: 3 (Hits four ground enemies at once)

Attack: 27

Defense: 8

Rate: 0.5

Range: 4

Shell: 5

Health: 300

Cost: 540

Sell: 324

Salvage: 162

Cost to upgrade: None

Multi-Air Tower

Level: 1 (Hits two aerial enemies at once)

Attack: 12

Defense: 4

Rate: 1

Range: 2

Shell: 4

Health: 10

Cost: 125

Sell: 67

Salvage: 12

Cost to upgrade: 250

Level: 2 (Hits four aerial enemies at once)

Attack: 52

Defense: 6

Rate: 1

Range: 2

Shell: 6

Health: 24

Cost: 375

Sell: 206

Salvage: 75

Cost to upgrade: 750

Level: 3 (Hits six aerial enemies at once)

Attack: 140

Defense: 8

Rate: 1

Range: 3

Shell: 8

Health: 45

Cost: 1,125

Sell: 675

Salvage: 337

Cost to upgrade: None

Gunk Tower

Level: 1 (Slows creeps/minions down by 10%)

Attack: 0

Defense: 1

Rate: MAX

Range: 1

Shell: 5

Health: 30

Cost: 25

Sell: 12

Salvage: 2

Cost to upgrade: 75

Level: 2 (Slows creeps/minions down by 25%)

Attack: 0

Defense: 2

Rate: MAX

Range: 1

Shell: 8

Health: 60

Cost: 100

Sell: 55

Salvage: 20

Cost to upgrade: 225

Level: 3 (Slows creeps/minions down by 50%)

Attack: 0

Defense: 3

Rate: MAX

Range: 1

Shell: 12

Health: 90

Cost: 325

Sell: 195

Salvage: 97

Cost to upgrade: None

Wave Tower *(Affected tile chosen by the player)

Level: 1

Attack: 1

Defense: 0

Rate: 2

Range: *

Shell: 10

Health: 20

Cost: 45

Sell: 22

Salvage: 4

Cost to upgrade: 90

Level: 2

Attack: 1

Defense: 0

Rate: 5

Range: *

Shell: 15

Health: 50

Cost: 135

Sell: 74

Salvage: 27

Cost to upgrade: 270

Level: 3

Attack: 2

Defense: 0

Rate: 15

Range: *

Shell: 20

Health: 100

Cost: 305

Sell: 183

Salvage: 91

Cost to upgrade: None

Boost Tower (Improves an attribute chosen, including health, by the player by a set amount)

Level: 1

Increases by 10%

Increases Defense/Shell by 2

Cost: 70

Sell: 35

Salvage: 7

Cost to upgrade: 210

Level: 2

Increases by 25%

Increases Defense/Shell by 4

Cost: 280

Sell: 154

Salvage: 56

Cost to upgrade: 630

Level: 3

Increases by 50%

Increases Defense/Shell by 10

Cost: 910

Sell: 546

Salvage: 273

Cost to upgrade: None

Machine Gun Tower

Level: 1

Attack: 2

Defense: 3

Rate: 7

Range: 2

Shell: 3

Health: 25

Cost: 100

Sell: 50

Salvage: 10

Cost to upgrade: 200

Level: 2

Attack: 3

Defense: 4

Rate: 25

Range: 2

Shell: 4

Health: 45

Cost: 300

Sell: 165

Salvage: 60

Cost to upgrade: 600

Level: 3

Attack: 4

Defense: 5

Rate: 70

Range: 3

Shell: 5

Health: 111

Cost: 900

Sell: 540

Salvage: 270

Cost to upgrade: None

Target Tower (*Player selects a specific minion/creep for the tower to attack)

Level: 1

Attack: 9

Defense: 0

Rate: 1

Range: MAX*

Shell: 0

Health: 25

Cost: 85

Sell: 42

Salvage: 8

Cost to upgrade: 170

Level: 2

Attack: 45

Defense: 0

Rate: 0.8

Range: MAX*

Shell: 0

Health: 56

Cost: 255

Sell: 140

Salvage: 51

Cost to upgrade: 510

Level: 3

Attack: 160

Defense: 0

Rate: 0.75

Range: MAX*

Shell: 0

Health: 140

Cost: 765

Sell: 459

Salvage: 229

Cost to upgrade: None[/spoiler]

Current Map:

[spoiler]The UN

[/spoiler]