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Forum-Based Tower Defense Beta

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Author Topic: Forum-Based Tower Defense Beta  (Read 651 times)
LieutenantRagnarok
Trainers
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Posts: 41


I understand your true intentions


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« Reply #15 on: January 21, 2011, 03:41:41 am »

Does the missile tower have splash damage? If so, I'll take it. If not, let me think a little longer.

Yes.  The area of effect increases in size when it reaches it's final level up.

Actually, I'll just let my notes explain the rest.

[spoiler]STATS/COSTS


Basic Tower

Level:  1
Attack:  5
Defense:  2
Rate:  1
Range:  2
Shell:  2
Health:  25
Cost:  20
Sell:  10
Salvage: 2

Cost to upgrade:  40

Level:  2
Attack:  10
Defense:  3
Rate:  1
Range:  2
Shell:  3
Health:  60
Cost:  60
Sell:  33
Salvage: 12

Cost to upgrade:  120

Level:  3
Attack:  40
Defense: 4
Rate:  1
Range:  3
Shell:  4
Health:  180
Cost:  180
Sell:  108
Salvage:  54

Cost to upgrade:   N/A


Quick Tower

Level:  1
Attack:  1
Defense:  1
Rate:  3
Range:  1
Shell:  2
Health:  18
Cost:  35
Sell:  17
Salvage:  3

Cost to upgrade:  70

Level:  2
Attack:  1
Defense:  2
Rate:  27
Range:  1
Shell:  4
Health:  45
Cost:  105
Sell:  57
Salvage: 21

Cost to upgrade:   210

Level:  3
Attack:  1
Defense:  3
Rate:  120
Range:  2
Shell:  9
Health:  100      
Cost:  315
Sell:  189
Salvage:  94

Cost to upgrade:   None


Anti-Air Tower

Level:  1
Attack:  10
Defense:  6
Rate:  1
Range:  2
Shell:  3
Health:  30
Cost:  75
Sell:  37
Salvage: 7

Cost to upgrade:   150

Level:  2
Attack:  40
Defense:  6
Rate:  1
Range:  2
Shell:  3
Health:  50
Cost:  225
Sell:  123
Salvage:  45

Cost to upgrade:   450

Level:  3
Attack:  100
Defense:  6
Rate:  1
Range:  2
Shell:  3
Health:  80
Cost:  675
Sell:  405
Salvage:  202

Cost to upgrade:  None


Quake Tower  (Hits all ground-based minions/creeps, regardless of position)

Level:  1
Attack:  2
Defense:  0
Rate:  0.5
Range:  MAX*
Shell:  0
Health:  15
Cost:  50
Sell:  25
Salvage: 5

Cost to upgrade:   100

Level:  2
Attack:  12
Defense:  0
Rate:  0.33
Range:  MAX*
Shell:  0
Health:  32
Cost:  150
Sell:  82
Salvage: 30

Cost to upgrade:   300

Level:  3
Attack:  50
Defense: 0
Rate:  0.25
Range:  MAX*
Shell:  0
Health:  64
Cost:  450
Sell:  270
Salvage:  135

Cost to upgrade:   None


Dual Tower

Level:  1
Attack:  7
Defense:  3
Rate:  1
Range:  1
Shell:  3
Health:  12
Cost:  80
Sell:  40
Salvage:  8

Cost to upgrade:   160

Level:  2
Attack:  34
Defense:  4
Rate:  1.5
Range:  2
Shell:  4
Health:  28
Cost:  240
Sell:  132
Salvage:  48

Cost to upgrade:   480

Level:  3
Attack:  115
Defense:  5
Rate:  2
Range:  2
Shell:  5
Health:  49
Cost:  720
Sell:  432
Salvage:  216

Cost to upgrade:   None


Missile Tower (Splash Damage affects 1 tile in every direction of the affected tile, inflicting 20% of the tower's original damage.  It increases to 2 tiles upon

reaching level 3)

Level:  1
Attack:  16
Defense:  5
Rate:  0.7
Range:  2
Shell:  1
Health:  30
Cost:  70
Sell:  35
Salvage:  7

Cost to upgrade:   140

Level:  2
Attack:  60
Defense:  7
Rate:  0.5
Range:  2
Shell:  1
Health:  80
Cost:  210
Sell:  115
Salvage:  42

Cost to upgrade:   420

Level:  3
Attack:  360
Defense:  9
Rate:  0.4
Range:  3
Shell:  2
Health:  220
Cost:  630
Sell:  378
Salvage:  189

Cost to upgrade:   None


Tank Tower

Level:  1 (Hits two ground enemies at once)
Attack:  2
Defense:  6
Rate:  0.5
Range:  2
Shell:  4
Health:  50
Cost:  60
Sell:  30
Salvage:  6

Cost to upgrade:   120

Level:  2 (Hits three ground enemies at once)
Attack:  8
Defense:  7
Rate:  0.5
Range:  3
Shell:  4
Health:  120
Cost:  180
Sell:  99
Salvage: 36

Cost to upgrade:  360

Level:  3 (Hits four ground enemies at once)
Attack:  27
Defense:  8
Rate:  0.5
Range:  4
Shell:  5
Health:  300
Cost:  540
Sell:  324
Salvage:  162

Cost to upgrade:    None


Multi-Air Tower

Level:  1 (Hits two aerial enemies at once)
Attack:  12
Defense:  4
Rate:  1
Range:  2
Shell:  4
Health:  10
Cost:  125
Sell:  67
Salvage:  12

Cost to upgrade:   250

Level:  2 (Hits four aerial enemies at once)
Attack:  52
Defense:  6
Rate:  1
Range:  2
Shell:  6
Health:  24
Cost:  375
Sell:  206
Salvage:  75

Cost to upgrade:   750

Level:  3 (Hits six aerial enemies at once)
Attack:  140
Defense:  8
Rate:  1
Range:  3
Shell:  8
Health:  45
Cost:  1,125
Sell:  675
Salvage:  337

Cost to upgrade:   None


Gunk Tower

Level:  1  (Slows creeps/minions down by 10%)
Attack:  0
Defense:  1
Rate:  MAX
Range:  1
Shell:  5
Health:  30
Cost:  25
Sell:  12
Salvage:  2

Cost to upgrade:   75

Level:  2 (Slows creeps/minions down by 25%)
Attack:  0
Defense:  2
Rate:  MAX
Range:  1
Shell:  8
Health:  60
Cost:  100
Sell:  55
Salvage:  20

Cost to upgrade:   225

Level:  3 (Slows creeps/minions down by 50%)
Attack:  0
Defense:  3
Rate:  MAX
Range:  1
Shell:  12
Health:  90
Cost:  325
Sell:  195
Salvage:  97

Cost to upgrade:   None


Wave Tower *(Affected tile chosen by the player)

Level:  1
Attack:  1
Defense:  0
Rate:  2
Range:  *
Shell:  10
Health:  20
Cost:  45
Sell:  22
Salvage: 4

Cost to upgrade:   90

Level:  2
Attack:  1
Defense:  0
Rate:  5
Range:  *
Shell:  15
Health:  50
Cost:  135
Sell:  74
Salvage: 27

Cost to upgrade:   270

Level:  3
Attack:  2
Defense:  0
Rate:  15
Range:  *
Shell:  20
Health:  100
Cost:  305
Sell:  183
Salvage:  91

Cost to upgrade:   None


Boost Tower (Improves an attribute chosen, including health, by the player by a set amount)

Level: 1
Increases by 10%
Increases Defense/Shell by 2
Cost:  70
Sell:  35
Salvage:  7

Cost to upgrade:  210

Level: 2
Increases by 25%
Increases Defense/Shell by 4
Cost:  280
Sell:  154
Salvage:  56

Cost to upgrade:  630

Level: 3
Increases by 50%
Increases Defense/Shell by 10
Cost:  910
Sell:  546
Salvage:  273

Cost to upgrade:  None


Machine Gun Tower

Level:  1
Attack:  2
Defense:  3
Rate:  7
Range:  2
Shell:  3
Health:  25
Cost:  100
Sell:  50
Salvage:  10

Cost to upgrade:   200

Level:  2
Attack:  3
Defense:  4
Rate:  25
Range:  2
Shell:  4
Health:  45
Cost:  300
Sell:  165
Salvage:  60

Cost to upgrade:  600

Level:  3
Attack:  4
Defense:  5
Rate:  70
Range:  3
Shell:  5
Health:  111
Cost:  900
Sell:  540
Salvage:  270

Cost to upgrade:  None


Target Tower  (*Player selects a specific minion/creep for the tower to attack)

Level:  1
Attack:  9
Defense:  0
Rate:  1
Range:  MAX*
Shell:  0
Health:  25
Cost:  85
Sell:  42
Salvage: 8

Cost to upgrade:  170

Level:  2
Attack:  45
Defense:  0
Rate:  0.8
Range:  MAX*
Shell:  0
Health:  56
Cost:  255
Sell:  140
Salvage:  51

Cost to upgrade:  510

Level:  3
Attack:  160
Defense:  0
Rate:  0.75
Range:  MAX*
Shell:  0
Health:  140
Cost:  765
Sell:  459
Salvage:  229

Cost to upgrade:  None [/spoiler]

Note that elemental towers aren't listed because I... still haven't done them.  They'll be available soon enough. >_>;;

Here's a little extra too. :3

[spoiler]CREEP/MINION TYPES

Basic - Standard.  Nothing special.
Fast - Moves faster than normal, but has low health
Heavy - Slow-Moving Creep with lots of health
Ranged - Basic Creep with an obnoxious attack range
Split - Slow-moving Creep that splits into two lesser creeps upon death.  The lesser creeps have reduces stats except for increased speed.
Biological - Basic creep that heals itself over time
Air - Low-health Creep that bypasses ground-based towers and ignores the path.
Dirt - Basic Creep that ignores the effects of the Gunk tower.
Armored - Slow-moving creep with improved health and takes less damage from towers, except Quake
Jumping - Low-damaging creep that can bypass some ground-based towers.
Warrior - High-damaging creep designed to destory towers.
Elemental - Very powerful creeps.  Enough said.[/spoiler]

And trust me, that's not all you get to do with creeps/minions.   You'll get to see some dastardly evil tricks if you can survive long enough.

Lastly, here's the first map.

[spoiler]

The black tiles are the map's edge, in this case.  They can also mean places you cannot build towers, if I decide to do that so soon.[/spoiler]

In all honesty, I swear most towers are either gonna be overpowered, or underpowered.  But hey, that's what the beta is for, right? ^_^;;

Also, sup Pastamancer?

Goddammit why can't I post multiple spoilers? >_> <_< <_> >_<
« Last Edit: January 21, 2011, 03:44:53 am by LieutenantRagnarok » Report Spam   Logged

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