Does the missile tower have splash damage? If so, I'll take it. If not, let me think a little longer.
Yes. The area of effect increases in size when it reaches it's final level up.
Actually, I'll just let my notes explain the rest.
[spoiler]STATS/COSTS
Basic Tower
Level: 1
Attack: 5
Defense: 2
Rate: 1
Range: 2
Shell: 2
Health: 25
Cost: 20
Sell: 10
Salvage: 2
Cost to upgrade: 40
Level: 2
Attack: 10
Defense: 3
Rate: 1
Range: 2
Shell: 3
Health: 60
Cost: 60
Sell: 33
Salvage: 12
Cost to upgrade: 120
Level: 3
Attack: 40
Defense: 4
Rate: 1
Range: 3
Shell: 4
Health: 180
Cost: 180
Sell: 108
Salvage: 54
Cost to upgrade: N/A
Quick Tower
Level: 1
Attack: 1
Defense: 1
Rate: 3
Range: 1
Shell: 2
Health: 18
Cost: 35
Sell: 17
Salvage: 3
Cost to upgrade: 70
Level: 2
Attack: 1
Defense: 2
Rate: 27
Range: 1
Shell: 4
Health: 45
Cost: 105
Sell: 57
Salvage: 21
Cost to upgrade: 210
Level: 3
Attack: 1
Defense: 3
Rate: 120
Range: 2
Shell: 9
Health: 100
Cost: 315
Sell: 189
Salvage: 94
Cost to upgrade: None
Anti-Air Tower
Level: 1
Attack: 10
Defense: 6
Rate: 1
Range: 2
Shell: 3
Health: 30
Cost: 75
Sell: 37
Salvage: 7
Cost to upgrade: 150
Level: 2
Attack: 40
Defense: 6
Rate: 1
Range: 2
Shell: 3
Health: 50
Cost: 225
Sell: 123
Salvage: 45
Cost to upgrade: 450
Level: 3
Attack: 100
Defense: 6
Rate: 1
Range: 2
Shell: 3
Health: 80
Cost: 675
Sell: 405
Salvage: 202
Cost to upgrade: None
Quake Tower (Hits all ground-based minions/creeps, regardless of position)
Level: 1
Attack: 2
Defense: 0
Rate: 0.5
Range: MAX*
Shell: 0
Health: 15
Cost: 50
Sell: 25
Salvage: 5
Cost to upgrade: 100
Level: 2
Attack: 12
Defense: 0
Rate: 0.33
Range: MAX*
Shell: 0
Health: 32
Cost: 150
Sell: 82
Salvage: 30
Cost to upgrade: 300
Level: 3
Attack: 50
Defense: 0
Rate: 0.25
Range: MAX*
Shell: 0
Health: 64
Cost: 450
Sell: 270
Salvage: 135
Cost to upgrade: None
Dual Tower
Level: 1
Attack: 7
Defense: 3
Rate: 1
Range: 1
Shell: 3
Health: 12
Cost: 80
Sell: 40
Salvage: 8
Cost to upgrade: 160
Level: 2
Attack: 34
Defense: 4
Rate: 1.5
Range: 2
Shell: 4
Health: 28
Cost: 240
Sell: 132
Salvage: 48
Cost to upgrade: 480
Level: 3
Attack: 115
Defense: 5
Rate: 2
Range: 2
Shell: 5
Health: 49
Cost: 720
Sell: 432
Salvage: 216
Cost to upgrade: None
Missile Tower (Splash Damage affects 1 tile in every direction of the affected tile, inflicting 20% of the tower's original damage. It increases to 2 tiles upon
reaching level 3)
Level: 1
Attack: 16
Defense: 5
Rate: 0.7
Range: 2
Shell: 1
Health: 30
Cost: 70
Sell: 35
Salvage: 7
Cost to upgrade: 140
Level: 2
Attack: 60
Defense: 7
Rate: 0.5
Range: 2
Shell: 1
Health: 80
Cost: 210
Sell: 115
Salvage: 42
Cost to upgrade: 420
Level: 3
Attack: 360
Defense: 9
Rate: 0.4
Range: 3
Shell: 2
Health: 220
Cost: 630
Sell: 378
Salvage: 189
Cost to upgrade: None
Tank Tower
Level: 1 (Hits two ground enemies at once)
Attack: 2
Defense: 6
Rate: 0.5
Range: 2
Shell: 4
Health: 50
Cost: 60
Sell: 30
Salvage: 6
Cost to upgrade: 120
Level: 2 (Hits three ground enemies at once)
Attack: 8
Defense: 7
Rate: 0.5
Range: 3
Shell: 4
Health: 120
Cost: 180
Sell: 99
Salvage: 36
Cost to upgrade: 360
Level: 3 (Hits four ground enemies at once)
Attack: 27
Defense: 8
Rate: 0.5
Range: 4
Shell: 5
Health: 300
Cost: 540
Sell: 324
Salvage: 162
Cost to upgrade: None
Multi-Air Tower
Level: 1 (Hits two aerial enemies at once)
Attack: 12
Defense: 4
Rate: 1
Range: 2
Shell: 4
Health: 10
Cost: 125
Sell: 67
Salvage: 12
Cost to upgrade: 250
Level: 2 (Hits four aerial enemies at once)
Attack: 52
Defense: 6
Rate: 1
Range: 2
Shell: 6
Health: 24
Cost: 375
Sell: 206
Salvage: 75
Cost to upgrade: 750
Level: 3 (Hits six aerial enemies at once)
Attack: 140
Defense: 8
Rate: 1
Range: 3
Shell: 8
Health: 45
Cost: 1,125
Sell: 675
Salvage: 337
Cost to upgrade: None
Gunk Tower
Level: 1 (Slows creeps/minions down by 10%)
Attack: 0
Defense: 1
Rate: MAX
Range: 1
Shell: 5
Health: 30
Cost: 25
Sell: 12
Salvage: 2
Cost to upgrade: 75
Level: 2 (Slows creeps/minions down by 25%)
Attack: 0
Defense: 2
Rate: MAX
Range: 1
Shell: 8
Health: 60
Cost: 100
Sell: 55
Salvage: 20
Cost to upgrade: 225
Level: 3 (Slows creeps/minions down by 50%)
Attack: 0
Defense: 3
Rate: MAX
Range: 1
Shell: 12
Health: 90
Cost: 325
Sell: 195
Salvage: 97
Cost to upgrade: None
Wave Tower *(Affected tile chosen by the player)
Level: 1
Attack: 1
Defense: 0
Rate: 2
Range: *
Shell: 10
Health: 20
Cost: 45
Sell: 22
Salvage: 4
Cost to upgrade: 90
Level: 2
Attack: 1
Defense: 0
Rate: 5
Range: *
Shell: 15
Health: 50
Cost: 135
Sell: 74
Salvage: 27
Cost to upgrade: 270
Level: 3
Attack: 2
Defense: 0
Rate: 15
Range: *
Shell: 20
Health: 100
Cost: 305
Sell: 183
Salvage: 91
Cost to upgrade: None
Boost Tower (Improves an attribute chosen, including health, by the player by a set amount)
Level: 1
Increases by 10%
Increases Defense/Shell by 2
Cost: 70
Sell: 35
Salvage: 7
Cost to upgrade: 210
Level: 2
Increases by 25%
Increases Defense/Shell by 4
Cost: 280
Sell: 154
Salvage: 56
Cost to upgrade: 630
Level: 3
Increases by 50%
Increases Defense/Shell by 10
Cost: 910
Sell: 546
Salvage: 273
Cost to upgrade: None
Machine Gun Tower
Level: 1
Attack: 2
Defense: 3
Rate: 7
Range: 2
Shell: 3
Health: 25
Cost: 100
Sell: 50
Salvage: 10
Cost to upgrade: 200
Level: 2
Attack: 3
Defense: 4
Rate: 25
Range: 2
Shell: 4
Health: 45
Cost: 300
Sell: 165
Salvage: 60
Cost to upgrade: 600
Level: 3
Attack: 4
Defense: 5
Rate: 70
Range: 3
Shell: 5
Health: 111
Cost: 900
Sell: 540
Salvage: 270
Cost to upgrade: None
Target Tower (*Player selects a specific minion/creep for the tower to attack)
Level: 1
Attack: 9
Defense: 0
Rate: 1
Range: MAX*
Shell: 0
Health: 25
Cost: 85
Sell: 42
Salvage: 8
Cost to upgrade: 170
Level: 2
Attack: 45
Defense: 0
Rate: 0.8
Range: MAX*
Shell: 0
Health: 56
Cost: 255
Sell: 140
Salvage: 51
Cost to upgrade: 510
Level: 3
Attack: 160
Defense: 0
Rate: 0.75
Range: MAX*
Shell: 0
Health: 140
Cost: 765
Sell: 459
Salvage: 229
Cost to upgrade: None [/spoiler]
Note that elemental towers aren't listed because I... still haven't done them. They'll be available soon enough. >_>;;
Here's a little extra too. :3
[spoiler]CREEP/MINION TYPES
Basic - Standard. Nothing special.
Fast - Moves faster than normal, but has low health
Heavy - Slow-Moving Creep with lots of health
Ranged - Basic Creep with an obnoxious attack range
Split - Slow-moving Creep that splits into two lesser creeps upon death. The lesser creeps have reduces stats except for increased speed.
Biological - Basic creep that heals itself over time
Air - Low-health Creep that bypasses ground-based towers and ignores the path.
Dirt - Basic Creep that ignores the effects of the Gunk tower.
Armored - Slow-moving creep with improved health and takes less damage from towers, except Quake
Jumping - Low-damaging creep that can bypass some ground-based towers.
Warrior - High-damaging creep designed to destory towers.
Elemental - Very powerful creeps. Enough said.[/spoiler]
And trust me, that's not all you get to do with creeps/minions. You'll get to see some dastardly evil tricks if you can survive long enough.
Lastly, here's the first map.
[spoiler]

The black tiles are the map's edge, in this case. They can also mean places you cannot build towers, if I decide to do that so soon.[/spoiler]
In all honesty, I swear most towers are either gonna be overpowered, or underpowered. But hey, that's what the beta is for, right? ^_^;;
Also, sup Pastamancer?
Goddammit why can't I post multiple spoilers? >_> <_< <_> >_<